

“It’s not easy to explain was SCUM is all about,” he said. And Pongrac will be the first to admit that all of this information is a lot to take in. It was easy to wonder where the game was in all of the basic, however detailed, aspects of surviving. But my demo only showcased the multitude of ways a character can survive by rummaging, foraging, and avoiding bears. SCUM is set in the second season of a reality TV show where players are rewarded by the show’s production company with “Fame points” for completing tasks or for being genuinely entertaining, whatever that entails. “We’re trying to simulate as much as possible as well as making the game to be fun to play.” “People are calling a ‘survival game’ anything where you eat or drink in it,” he said as the on screen character crafted a stone knife in order to cut a bit of scavenged fabric into strips. Seeing “SCUM” underlined the fact that when Pongrac says realistic, he means realistic.

In a closed, hands-off demo, Pongrac showed off “SCUM” and I got to see just how those in-depth systems would affect the world, the character, and the options that are available. In short, it has a mind-boggling level of optional complexity that Pongrac hopes will make it stand out as the most realistic survival game ever. It has awareness systems and weight management. It has a health monitoring system that actually keeps track of all of the vitamins and minerals your character consumes and what effects they are having. It defines character attributes like metabolism and dexterity, which will dynamically change as the game continues. The extremely detailed game has systems upon systems.
